Tuesday, October 6, 2009

EPISODE6 - The Sims 3 Challenges - The Shut-In

The Shut-In

The idea is to create a Sim that lives a secluded life. With a case of agoraphobia, this Sim stresses out easily in any environment that isn’t their home. Crowds, people, the outdoors, everything stresses them out. They are shy and dislike social interaction.

  1. Use the above “overall challenge rules”, your goal is to complete the “Lap of Luxury” wish.
  2. Create a Sim. Their appearance, favorites, voice, etc…are all yours to decide.
  3. Traits: Required Traits- Loner, Hates the Outdoors, and either neurotic OR over-emotional (your choice). The other two are your choice, but you must have the Lap of Luxury Lifetime Wish as an option.
  4. LTW: Lap of Luxury (Household Net Worth wish)
  5. Your Sim must fulfill his/her LTW to complete the challenge.
  6. Your Sim must NOT have a career or a part-time job.
  7. Your Sim must NOT leave the lot except on Sundays. Your Sim can handle one outing per week. During this outing they can visit any lot, purchase things, etc… They can also complete opportunities.
To read the rest of the challenge, go here.

Tuesday, September 8, 2009

EPISODE5 - The Sims 3 Challenges - The Gardener/Angler/Cook Challenge

The Gardener/Angler/Cook Challenge (Draft #5—July 5)

This challenge takes advantage of three complementary skills in S3—Gardening, Fishing, and Cooking. The challenge has lofty goals, severe restrictions, and plenty of flexibility for how anyone wishes to play and score it. I think it's really fun, and a good way to learn how to garden, fish, cook, and scavenge in S3. (This is still a draft, so I welcome all comments and suggestions.)

GOALS:

Before the Deadline (as defined below), your Sim must:

Reach Level 10 in each of Gardening, Fishing, and Cooking

Satisfy the Lifetime Wish of “The Perfect Garden”

Catch at least 1 of every type of fish (the game's own “Amateur Ichthyologist” Challenge)

Learn every recipe, both Learned and Acquired (this is the game's own “Menu Maven” Challenge—please note that your Sim doesn't actually have to make every recipe, only to learn every recipe, which she can accomplish by repeatedly making meals—any meals, I think; as her skill increases, new recipes will show up in her Cooking Skill Journal, and she will be able to read new recipes she purchases at the bookstore).

Earn the Lifetime Reward of “Super Green Thumb” (which costs 20,000 Lifetime Happiness points)

and

Make as much money as possible from Gardening, Fishing, Cooking, Scavenging, and Investing/Owning certain businesses (see “RESTRICTIONS” below)

DEADLINE: It's up to you how you define the Deadline—it can be when your Sim dies, or the first day of elderhood, or the first day of adulthood (it might well be impossible to achieve the Goals before the first day of adulthood, but I'm going to keep trying). Or it can be whenever you decide to stop playing this GAC challenge. At the Deadline, you tally your points (see “SCORING” below).

RESTRICTIONS:

Your Sim may never buy any produce, bait, seeds, dairy products, or anything else from the supermarket, except: she may always buy hotdogs/links, but only to use as bait for fishing (that is, not to prepare a meal), and she may buy cheese, eggs, and steak to plant, but only after she unlocks the ability to plant those items (that will be somewhere between Level 8 and Level 10).

Your Sim may never eat a Quick Meal (at least without incurring a penalty—see “SCORING” below), may never cook anything at home that requires her to buy ingredients via the fridge (that is, she must already have grown/caught the ingredients herself), and may never eat in either the bistro or the diner.

Your Sim may never have a career or even a part-time job.

Your Sim may never move any other Sims onto the lot. (If your Sim is female and it would break her heart not to have a baby, go ahead.)

Your Sim may invest in/own only those businesses for which she has successfully completed an Opportunity, or with which she regularly does business, e.g., the market and the bookstore. (Don't forget to go by the businesses every week to pick up your check--they won't just mail it to you!)

Your Sim may not earn money from Writing or Painting (they're just too lucrative).

No cheats at all, except for the one Family Funds cheat that's described below.

HOW TO PLAY:

Create a Young Adult Sim in CAS (your Sim may be male or female, though I will use “she”/“her” in these rules), with a Normal lifespan. Pick any combination of Traits you want, as long as you can select “The Perfect Garden” as your Sim's Lifetime Wish. Certain traits make the challenge easier, but not choosing those traits earns more points. Don't forget to select your Sim's favorite Music/Food/Color, because experiencing at least one of these on a regular basis will give your Sim happy moodlets on a regular basis. Choose “The Perfect Garden” Lifetime Wish.

Move your Sim onto any size empty or furnished lot, as you like (she may change lots as often as you want), and pause the game. If she bought a prefurnished lot, she may sell whatever furniture or fixtures she wishes. Buy/build your Sim as much or as little as you want—you may choose to start her without a roof over her head, and even without a bed, stove, refrigerator, shower, or toilet (though I think you will need those items fairly soon—till then, she can use the park toilets when she's out fishing, and the toilet and shower at the gym). For any items you do decide to buy/build, the quality is up to you—obviously there are tradeoffs between expensive items (which help Needs significantly) and cheap items (which don't help Needs as much).

Whenever your Sim does buy a refrigerator, she should click on it, select “Open”, and drag each of the multiple food icons (click on the top left corner of each icon) into her inventory. She must use all of those items only for bait on fishing trips. (Hint: they are all the preferred bait for certain fish, most of them catchable at Central Park, where your Sim can also use the bathroom, eat fruit off of trees, stash some fruit in her backpack, pick up some seeds to plant later, and collect some insects to sell at the science facility. Be sure to check your Sim's Fishing Skill Journal once you're done with this trip to see the bait information she's acquired.)

After you have finished buying/building on your Sim's lot, make a note of the amount of Family Funds remaining (you will need this number for Scoring later).

Then, reduce Family Funds to ZERO. (From your challenge lot, Shift-Control C and type "testcheatsenabled true" enter, "familyfunds grower 0" (without the quotation marks).

Now, have your Sim head out into that great big seamless neighborhood and try not only to survive, but also to flourish and to achieve the Goals as soon as possible!

STRATEGY:

To build skills, your Sim may choose to learn by doing, take expensive classes, wait for discounted classes as advertised in the newspaper, buy books from the bookstore (she can always sell the books back for their depreciated value), or read the relevant tomes for free at the library. Or, depending which Traits you've selected, there may be books already in your Sim's inventory.

Your Sim should look for harvestables and seeds on community lots, so that she can start her garden from those. Depending on her gardening skill, seeds may show up in her inventory.

To stave off hunger, your Sim may eat harvestables off of trees and plants she finds on community lots, and put extra harvestables in her backpack (to eat or plant later). To make money to buy more items for her lot, she may scavenge for insects and sell them at the science facility, and for gems, metals, and meteorites that she can have processed and sell. Your Sim may sell produce and fish either at the supermarket (or at the bistro or diner, if Opportunities arise), or by dragging them from her inventory leftward to the Simolean area of her inventory tab. (Hint: she'll make a bit more money by selling to the supermarket.)

Bait helps fishing, and fertilizer helps gardening, and gardening improves meals cooked. And handiness helps gardening, to a certain extent.

Though “Super Green Thumb” is a Lifetime Reward necessary to complete the challenge, it needn't be the only—or even the first—Lifetime Reward your Sim takes, if you find other Rewards useful.

SCORING:

At the Deadline, if your Sim has achieved the Goals, award yourself 20,000 points! And feel good about your accomplishment, because this was hard.

To that figure, add:

The value of your Sim's lot, furnished

Your Sim's Family Funds

If your Sim has invested in or owns one or more businesses, add the value of her investments. (Details to come.)

If the Deadline occurred while your Sim was an Elder, but before your Sim's death, add 1000 points;

If the Deadline occurred while your Sim was an Adult, but before your Sim became an Elder, add 2000 points, and go to your Simology tab, find out the “Days Until Aging Up”, multiply that number by 10, and add that number of points;

If the Deadline occurred while your Sim was a Young Adult, but before your Sim became an Adult, add 5000 points, and go to your Simology tab, find out the “Days Until Aging Up”, multiply that number by 10, and add that number of points.

To the subtotal of the above, add the amount of Family Funds you had at the beginning of the challenge just before you reduced the Family Funds to zero.

For each Level 10 skill achieved other than Gardening, Fishing, or Cooking, add 1000 points.

For each other “game challenge” accomplished—that is, those challenges that show up in the Skill Journals other than the “Amateur Ichthyologist” and “Menu Maven” (which two challenges are already required in the Goals and help you get the big 20,000 point bonus), add 1000 points each.

Deduct 1000 points for each Quick Meal eaten by your Sim.

Add 1000 points for each of the following Traits that was not selected for your Sim either in CAS or as the result of a Mid-Life Crisis Lifetime Reward: Green Thumb, Angler, Natural Cook, Loves the Outdoors.

Deduct 1000 points for each use of Life Fruit (using Life Fruit is okay, but you should do your own cost-benefit analysis to determine whether, in your Sim's additional days of life, she can produce enough money through her investments/ownership/sales to offset this penalty).

I think this is a really fun challenge, and it showcases the best of S3 (seamless neighborhood, etc.) while ignoring S3's problematic areas (which I think we all agree on: no complex multiple-household story lines, screwed-up relationship issues, story progression, etc.). Again, I welcome all comments and suggestions.

Thanks to you all,

Veil


The first Gardener/Angler/Cook Challenge contestant, Gardenia Grower:

http://veil-thegardeneranglercookchallenge.blogspot.com/2009/07/meet-gardenia-grower.html

Gardenia's traits are Natural Cook, Angler, Green Thumb, Loves the Outdoors, and Lucky. This blog has 24 posts, and is complete.

The second GAC Challenge contestant, Grace Haven:

http://veil-thebookwormsgac.blogspot.com/2009/08/grace-haven-intro.html

Grace's traits are Bookworm, Family Oriented, Neat, Perfectionist, and Loves the Outdoors. This blog has 30 posts so far, and is ongoing. (Grace finished the Challenge in post #28, and the subsequent posts highlight her Family Oriented trait, as she marries and has a family.)

My Sims 2 blog, Veil's Million Dollar Challenge (which has 50 posts and is ongoing), is here:

http://veilsmilliondollarchallenge2.blogspot.com/2008/12/yelena-andropova-picked-up-phone-to.html

The Million Dollar Challenge was written by JP CarManiac. The contestant is my favorite Sim, Yelena Andropova, a Russian immigrant determined to become a millionaire in America. She is exotically beautiful, uncompromising, blunt, impatient, ambitious, and driven.

She completes the Challenge in the first 3 posts, with the help of her husband, Kennedy Cox. In post #4, she gives birth to twins, Yulia and Yuri. With the assistance of the family's butler, Berjes Gothier, the twins mature into children. Not surprisingly, given Yelena's personality, she's not all that suited to child-rearing. ("But Yuri no go potty and now he smell bad!" she wails to Kennedy in her fractured English. "And now I got kid-pee on my shoes!!"):

http://veilsmilliondollarchallenge2.blogspot.com/2009/01/days-19-25-babies-and-toddlers-oh-my.html

In the next few posts, the twins grow into teenagers and head off to University with childhood friends Meadow Thayer, Tosha Go, George McCarthy, Chloe Gonzaga, Randy London, Brittany Parker, and Alvin Futa. They also meet their butler's free-spirited and somewhat odd English granddaughter, Calista, a mentally unstable streaker named Opal Wilson, and a wily and predatory junior golddigger named Rebecka Louie.

My favorite post of all--Meadow's church wedding, and the baptism of her first baby:

http://veilsmilliondollarchallenge2.blogspot.com/2009/03/meadow-and-orlandos-wedding-and-marcuss.html

As of post #50, everyone (except for Yulia's boyfriend) has graduated, it's the first summer after University, and the gang has begun their adult lives, featuring marriages, births, jealousies, businesses, a burglary, an abandoned baby, a fair amount of manipulation, a couple of fabulous apartments, one dingy old farmhouse, one spectacular Art Deco home, and one gut-rehabbed firearms factory. A handful of the friends are Fortune Sims, and so are undertaking their own Million Dollar Challenges. The junior golddigger is on her way to becoming wealthy in her own right, Yuri is still making questionable decisions abaout his life, and the increasingly senile butler, Berjes Gothier (who has retired and moved in with his granddaughter, Calista, and her husband), has just found bliss by marrying Nanny Kendal Lawson.

Unfortunately, his new bride is being blackmailed by a mysterious man from her past....



Tuesday, July 14, 2009

EPISODE4 - The Sims 3 Challenges - The Legacy Challenge

By Pinstar1611

Legacy Challenge

The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations.

Starting out
Create a brand new game file. You will be using this file exclusively to play your Legacy Challenge. You may use an existing game file, but your Legacy family must immediately become the “Active Household” and not cease to be active for the duration of the challenge. You may select any neighborhood.

The challenge begins with a single founder. Make this founder in Create A Sim. They may be male or female. They may be any age that can have children (YA, Adult and Elder for males, YA and Adult for females). You have full choice over their look, color and clothing. Custom content may be used if you like, including create-a-style custom patterns and colors. You may choose all 5 traits as well as their three favorite likes (food, music and color) and a lifetime want. No other sims may be created in the founder’s family. Be creative with the family name, you’ll be seeing it for quite some time.

Now to place the founder. While you are free to choose either standard town, there is a very specific lot that must be used. If you move into Riverview, you must move into “345 Riverblossom Hills Drive”. If you move into Sunset Valley, you will be moving into “15 Summer Hill Court”. The common thread between these lots is that they are large, empty and cost $14,700. Yes I know that leaves you with only $1,300 in cash to build a house, that’s the point. All legacies start out with very humble beginnings and expect your founder to live like a hobo for awhile. If additional neighborhoods are made available with mods or EPs, or we gain the ability to plop our own lots down, they may be used, as long as the lot in question is completely empty and costs at least $14,700.

To read the rest of the rules, go here.